Games

Any tabletop roleplaying game. You want to play it, bring it along and run it. It doesn't matter whether it's a mainstream system like Dungeons & Dragons, an indie game such as Apocalypse World, or something entirely of your own design. We welcome published and unpublished one-shot scenarios, free-form role-playing, and everything in between.

Game Submission

Games can be submitted in advance via the submission form and will be added to this page. But you can just pitch up with a game on the day and offer it then too!

If you're offering a game, please note that you're still responsible for writing your own sign-up sheet; we don't create them for you. You can download a blank sign-up sheet or create your own custom sheet.

Player Sign-up

Player sign-up will take place on the day, before each game slot. You may want to learn more about our signup system.

Game Schedule

Game submission for Concrete Cow 25.5 is open, and games are being added below as the submissions arrive. Additional games will be offered on the day.

(And here's some of what was on offer at Concrete Cow 25)

Morning Games (10am-1.30pm)

By the pricking of my thumb…

An Elizabethan Candlelight adventure. A peer of the Realm is dead in mysterious circumstances and you are tasked with investigating. Players are members of Elizabeth’s Black Company, tasked with uncovering treason, heresy and foul deeds.

Pregens supplied.

System: Call of Cthulhu 5e
GM: Andrew Gardner-Blatch
Number of players: 6
Notes: X Card present
14 plus - dark themes of horror, terror and insanity…

Year of the Rat

The casino spaceship Year of the Rat went missing a month ago, resulting in a 10mcr insurance claim. You have been sent to retrieve the ship’s black box so Flysafe Insurance mega-corporation can deny this claim, and as payment you have been granted salvage rights. If you fail, you will be on the hook for the insurance policy. You wake up from cryo-sleep as your shuttle approaches the station...

System: Mothership
GM: John Hutchinson
Number of players: 5
Notes: For adults; likely to include violence and other horror

Rumblebugs

A group of four wrestlers and their manager, who travel the world staging shows for the entertainment of the masses. After arriving at the bug village of Covered Hollow to put on a display of martial skill & strength though, the unexpected occurs and the PCs must use all their wits, deftness and heart to save the day!

Pico is the new game of wholesome bug adventures, set in a world after the disappearance of humanity, it uses a simple, d6 dice pool system to resolve all tasks. It's a fun, colourful, player lead narrative, where your decisions alwasy lead to something exciting, for good or ill.

System: Pico
GM: James Mullen
Number of players: 5
Notes: Safety Tools: Open Table, Lines & Veils, Pause Button


Afternoon Games (2.30pm-6.30pm)

Roman Holiday

Rome, 1606. Michaelangelo Merisi de Caravaggio is a painter at the height of his talents, his astonishing work eagerly sought by wealthy patrons all across Rome. He is also a roistering, brawling, one-man crime wave and this time he’s gone too far; Caravaggio has killed a man and the courts have sentenced him to death!
Cardinal del Monte, his patron, has employed you to save him; comb the Eternal City’s stews and alleys for Caravaggio, grab him, then sneak him out of the city and get him safely away to somewhere he can lie low - preferably before one of his many enemies catches up to him.

Swashbuckler! is a TTRPG set in a semi-fictional past, in which players take on the roles of daring, swaggering, chandelier-swinging heroes and rogues, quick of blade and agile of body, and where style and swordplay matter far more than the odds of success. It seeks to emulate the world of Hollywood films and classic adventure novels with daredevil escapes, desperate duels and fast-paced action, emphasising ingenuity, style and comedy over brute force and serious plot.

System: Swashbuckler!
GM: Mike McCahon
Number of players: 6
Notes: This scenario contains references to (but not explicit descriptions of) alcohol abuse and prostitution.

Akigara

A casual stopover in space at a refuelling station turns into the discovery of a lifetime when one of the first-ever J9 (long distance hyperspace jump-capable) ships jumps into hailing distance; the Akigara. Equipped with the first-ever J9 engine core and a prototype Stimpack system, the Akigara is an expedition ship that was launched over two centuries ago. However, contact with the Akigara had been lost during its first jump and was presumed lost from this universe-- until now. Floating nearby the now rundown vessel is a rusty dropship emitting a distress signal, beckoning for an investigation of its fate. As a curious crew, you can't help but investigate.

System: Mothership
GM: John Hutchinson
Number of players: 5
Notes: For adults; likely to include violence and other horror

Pirate Borg: the Curse of Skeleton Point

The Dark Caribbean. A haunted version of the Caribbean, where undead horrors lurk - their bones a potent drug, and the seas hold antediluvian terrors that have existed since time immemorial.

Cursed such that the dead always rise from their graves (one usually has to kill their dinner again after cooking), Black Coral Island's governor, Claude Barlette, has lost his daughter to the ghost of a conquistador that dwells in a castle, rumored to contain a cursed treasure.

Hiring a band of pyrates and ner'do wells to get her back, the party must contend with THE CURSE OF SKELETON POINT. Can they bring her back, or will they become another of the damned souls that wanders the island?

This is an OSR-style dungeon-crawl starring a band of pirates during the golden age of pirates. Expect characters to die readily if you don't have a good plan (or aren't cautious). New characters can be rolled up quickly, and the assumption is that you roll for characters.

System: Pirate Borg (Mork Borg)
GM: Alex Crossley
Number of players: 5
Notes: This game features fantasy drug use (made from ground skeleton bones), depictions of undead, mind control (mostly from the PCs), references to slavery (even if its not shown onscreen) and PCs are assumed to be... a touch unpleasant (not EVIL, but very much have... a deplorable excess of personality)
Player discretion advised, and an X card will be provided.


Evening Games (7.30pm-11pm)

Wraithound

You are a unique ghost hunter endowed with supernatural abilities as part of an ancient order. Your adventures take you through haunted properties like ancient manors, desolate castles, and abandoned mansions, each steeped in mystery and spectral phenomena.

As you step into these eerie settings, you must investigate the underlying causes of the supernatural occurrences that plague these locales. Through careful exploration, you gather clues and insights into the hauntings, confronting any horrors or threats such as ghostly apparitions, monstrosities and other unsettling entities. The heart of your task is to resolve these disturbances, struggling to banish, capture, or eliminate the spectral presence.

Wraithound is a story game with minimal rules, using a deck of cards to generate a haunted house and the horrors within.

System: Wraithound
GM: Sue Savage
Number of players: 3
Notes: Player led gameplay, may include dark themes.