Games

Any tabletop roleplaying game. You want to play it, bring it along and run it. It doesn't matter whether it's a mainstream system like Dungeons & Dragons, an indie game such as Apocalypse World, or something entirely of your own design. We welcome published and unpublished one-shot scenarios, free-form role-playing, and everything in between.

Game Submission

Games can be submitted in advance via the submission form and will be added to this page. But you can just pitch up with a game on the day and offer it then too!

If you're offering a game, please note that you're still responsible for writing your own sign-up sheet; we don't create them for you. You can download a blank sign-up sheet or create your own custom sheet.

Player Sign-up

Player sign-up takes place on the day, before each game slot. You may want to learn more about our signup system.

Game Schedule

Game submission for Concrete Cow 26.5 is open, and games are being added below as submissions arrive. Further games will be on offer on the day.

(And here's some of what was on offer at Concrete Cow 26 and earlier events.)

Morning Games (10am-1.30pm)

The Screaming on the Alexis

Your ship comes out of hyperspace. You awaken from cryosleep to find that its jump drives are malfunctioning and the ship is in orbit around a strange planet with a tide-locked moon and a vast graveyard of orbiting derelict craft. The nearest of these drifting craft to you is The Alexis. Hopefully you can salvage something to repair your ship with...

System: Mothership
GM: John R Hutchinson
Number of players: 5
Notes: Body horror, psychological horror, cosmic horror

Two hours, thirty-four minutes

The crew of a mis-jumped liner struggle to save the ship and its (not necessarily cooperative) passengers before the air runs out or the ship ploughs into a comet. The adventure runs in real time, meaning that decisions need to be fast. How long have you got? Well, look at the title....

System: Traveller
GM: Neil Grant
Number of players: 5. Does not run with less than 4 players

A Purrfect Adventure

You are the loyal feline companions of Witch Esme Thimbletop. Esme left her cottage several days ago to meet a local wizard and has not returned. Exploring the cottage to find something to eat you knock over an "elixir of adventure" and are transformed into adventurers. You now know it's your duty to find Esme and rescue her from the clutches of the evil wizard.

System: D&D 5e
GM: Rory Megginson
Number of players: 4
Notes: Saturday morning cartoon vibes. Pregens provided.

Kane's Tone

You sit among trees, lying on soft pine needles.

Your clothes are torn, your hands are scratched. You’re in pain. You don’t know how you got here. And you don’t know who you are.

There’s a dim, pulsing yellow light at the top of the hill, nearby.

Something is very wrong.

Will you figure out what happened in time to avoid what is coming?

System: Call of Cthulhu 7e
GM: Sue Savage
Number of players: 4
Notes: 18+. Amnesia, violence and horror.


Afternoon Games (2.30pm-6.30pm)

The Horror on Tau Sigma 7

NAKATOMI SOLUTIONS INC.– Public Missive – tag 000213
Rare metal deposit [Key Type NM-109] detected on Tau Sigma 7.
Request ground team for site access and sample retrieval.
Hazard level 2.
Geology unstable.
Biology unconfirmed.
For enquiries regarding on-site injury or harmful exposure, consult Nakatomi Solutions’ Contractor Handbook article F-7: Corporate Accountability Waiver.

System: Mothership
GM: John R Hutchinson
Number of players: 5
Notes: Warnings: threat, violence, body horror, psychological horror, helplessness, drug use, gambling debt.

A Mothers Love

A mother hires the group to find and return her troubled son to the family fold.





Cairn 5e
GM: Dan Reilly
Number of players: 6
Notes: Teens and above with strong horror themes.

Rivers of London - The Bookshop

A call of cthulu like game based on the Rivers of London books by Ben Aaronovitch. You will play a team of investigators sent by the Metropolitan Police to investigate a series of disturbances in Covent Garden Waterstones.

System: Rivers of London - The roleplaying game
GM: Rory Megginson
Number of players: 4
Notes: Pre-gens provided.

Zhenya's Wonder Tales

An Improvised story game of dark Slavic fairytales, Fall in love with a bear. Bow before the King of the Snakes. Marry a shape-changing fairy—or fight one to the death.

This game guides you thru a story with an unknown course and ending using inspirational characters and activating cards which will alter the course of the story. Expect dark themes and unhappy endings! Depending on time we could play more than one game of this.

System: Zhenya's Wonder Tales
GM: Robin Poole
Number of players: 3
Notes: Pre-gens provided.

Carolina Death Crawl

Carolina death crawl is a GMless Southern gothic card based roleplaying game.

At the height of the American Civil War, your characters have been abandoned deep behind Confederate lines. All but one of you will die in the attempt to escape (don't worry, there is still a role in the game for the characters who meet a grizzly fate!).

Together we will tell the story of how the lone survivor made it by the skin of his teeth and how the other soldiers met their brutal ends. This game is competitive, in that there is only one survivor, but there is fun to be had for all players. It's not about winning, it's about the misery and desperation we conjure up along the way!

This is an improv heavy storytelling game. Characters will be created at the beginning of the session.

CW :Player character death, PVP, War, desperate situations, some prompts referencing and involving slavery

System: Carolina Death Crawl
GM: Sarah Dovey
Number of players: 3
Notes: Safety tools will be in place: Open Table, lines and veils discussion, X Card


Evening Games (7.30pm-11pm)

Vibechete!

Upstairs Corp’s abandoned Hodder Forest Reserve Habitat drifts at the edge of Corespace, furnishing wealthy corporate scions a party spot away from their gilded cages’ ever-present surveillance. Learning the domed habitat was recently condemned to the orbital scrapyards, you and your friends head over for one last shindig. It’s the anniversary of a mysterious accident that resulted in 50 workers’ deaths and the park’s closure: urban legends swirl, hearts race... Something stirs in Hodder Forest’s depths. But do these privileged characters care? NO! They're here to party!

System: Mothership
GM: John R Hutchinson
Number of players: 5
Notes: Body horror, psychological horror, violence

Murder Hobo Tavern Brawl

Murder Hobo Tavern Brawl is a chaotic fantasy-themed battle card game for 2–6 players. Choose from 44 unique characters, arm yourself with an arsenal of ridiculous weapons, and destroy your friends in a fast-paced brawl where alliances are temporary and backstabbing is encouraged. Easy to learn, quick to play, and built for mayhem.

System: Murder Hobo Tavern Brawl
GM: Steve Wetherell
Number of players: 2-6
Notes: Suitable for players aged 14+